Doors & windows · Medium · Base game
v_ilev_epsstoredoor
Model name

Identifiers and data
- Model name
- Hash
- Int32 hash
- Hex hash
- Type
- Drawable
- Size (x × y × z)
- 1.30 × 0.22 × 2.30 m
- Size class
- Medium
- LOD distance
- 70 m
- HD texture distance
- 5 m
- ytyp
- DLC
- Base game
- DLC pack
- Group
- Doors & windows
Spawn v_ilev_epsstoredoor in FiveM
local model = `v_ilev_epsstoredoor` -- 0xB6A8EEEE
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)Backticks in Lua turn the name into its hash at compile time, the same number as 3064524526.












