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Weapons & military · Tiny · Base game

v_ilev_gcshape_pistol50_25

Model name

v_ilev_gcshape_pistol50_25 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.30 × 0.00 × 0.20 m
Size class
Tiny
LOD distance
20 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Base game
DLC pack
Group
Weapons & military

Spawn v_ilev_gcshape_pistol50_25 in FiveM

local model = `v_ilev_gcshape_pistol50_25` -- 0x57309A06
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1462802950.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects