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Interior props · Medium · Base game

v_lirg_mphigh_ward_face

Model name

v_lirg_mphigh_ward_face GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
2.10 × 1.64 × 0.00 m
Size class
Medium
LOD distance
30 m
HD texture distance
5 m
ytyp
Physics dictionary
DLC
Base game
DLC pack
Group
Interior props

Spawn v_lirg_mphigh_ward_face in FiveM

local model = `v_lirg_mphigh_ward_face` -- 0x4222DA68
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1109580392.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects