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Doors & windows · Medium · The Doomsday Heist

xm_int_lev_xm17_base_door

Model name

xm_int_lev_xm17_base_door GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
1.30 × 0.30 × 2.38 m
Size class
Medium
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Doomsday Heist
DLC pack
Group
Doors & windows

Spawn xm_int_lev_xm17_base_door in FiveM

local model = `xm_int_lev_xm17_base_door` -- 0x71D40087
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1909719175.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects