Interior props · Large · The Doomsday Heist
xm_int_prop_tinsel_truck_main
Model name

Identifiers and data
- Model name
- Hash
- Int32 hash
- Hex hash
- Type
- Drawable
- Size (x × y × z)
- 3.98 × 7.18 × 0.90 m
- Size class
- Large
- LOD distance
- 40 m
- HD texture distance
- 5 m
- Texture dictionary
- ytyp
- DLC
- The Doomsday Heist
- DLC pack
- Group
- Interior props
Spawn xm_int_prop_tinsel_truck_main in FiveM
local model = `xm_int_prop_tinsel_truck_main` -- 0xDF70FF93
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)Backticks in Lua turn the name into its hash at compile time, the same number as 3748724627.
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