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Interior props · Large · The Doomsday Heist

xm_int_prop_tinsel_truck_main

Model name

xm_int_prop_tinsel_truck_main GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
3.98 × 7.18 × 0.90 m
Size class
Large
LOD distance
40 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Doomsday Heist
DLC pack
Group
Interior props

Spawn xm_int_prop_tinsel_truck_main in FiveM

local model = `xm_int_prop_tinsel_truck_main` -- 0xDF70FF93
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 3748724627.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects