Doors & windows · Medium · The Doomsday Heist
xm_prop_agt_cia_door_el_02_r
Model name

Identifiers and data
- Model name
- Hash
- Int32 hash
- Hex hash
- Type
- Drawable
- Size (x × y × z)
- 1.01 × 0.40 × 2.70 m
- Size class
- Medium
- LOD distance
- 100 m
- HD texture distance
- 75 m
- Texture dictionary
- ytyp
- DLC
- The Doomsday Heist
- DLC pack
- Group
- Doors & windows
Spawn xm_prop_agt_cia_door_el_02_r in FiveM
local model = `xm_prop_agt_cia_door_el_02_r` -- 0x94B6E384
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)Backticks in Lua turn the name into its hash at compile time, the same number as 2495013764.
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