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Other · Large · The Doomsday Heist

xm_prop_auto_salvage_stromberg

Model name

xm_prop_auto_salvage_stromberg GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Fragment
Size (x × y × z)
2.44 × 4.09 × 1.07 m
Size class
Large
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Doomsday Heist
DLC pack
Group
Other

Spawn xm_prop_auto_salvage_stromberg in FiveM

local model = `xm_prop_auto_salvage_stromberg` -- 0xFFA422E7
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 4288946919.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects