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Barriers & traffic · Large · The Doomsday Heist

xm_prop_lab_tube_lampa_group6_p

Model name

xm_prop_lab_tube_lampa_group6_p GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
2.07 × 2.07 × 6.21 m
Size class
Large
LOD distance
150 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Doomsday Heist
DLC pack
Group
Barriers & traffic

Spawn xm_prop_lab_tube_lampa_group6_p in FiveM

local model = `xm_prop_lab_tube_lampa_group6_p` -- 0x7A7CA9CB
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 2054990283.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects