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Barriers & traffic · Large · The Doomsday Heist

xm_prop_lab_tube_lampa_group6_y

Model name

xm_prop_lab_tube_lampa_group6_y GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
2.07 × 2.07 × 6.21 m
Size class
Large
LOD distance
150 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Doomsday Heist
DLC pack
Group
Barriers & traffic

Spawn xm_prop_lab_tube_lampa_group6_y in FiveM

local model = `xm_prop_lab_tube_lampa_group6_y` -- 0x04673DAE
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 73874862.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects