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Other · Large · The Doomsday Heist

xm_prop_x17_pillar_02

Model name

xm_prop_x17_pillar_02 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Fragment
Size (x × y × z)
0.94 × 1.86 × 5.25 m
Size class
Large
LOD distance
150 m
HD texture distance
75 m
Texture dictionary
ytyp
DLC
The Doomsday Heist
DLC pack
Group
Other

Spawn xm_prop_x17_pillar_02 in FiveM

local model = `xm_prop_x17_pillar_02` -- 0x50AFB5D2
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1353692626.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects