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Doors & windows · Huge · The Doomsday Heist

xm_prop_x17_silo_door_l_01a

Model name

xm_prop_x17_silo_door_l_01a GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
10.75 × 15.41 × 2.04 m
Size class
Huge
LOD distance
500 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Doomsday Heist
DLC pack
Group
Doors & windows

Spawn xm_prop_x17_silo_door_l_01a in FiveM

local model = `xm_prop_x17_silo_door_l_01a` -- 0x26E15E59
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 652303961.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects