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Barriers & traffic · Huge · The Doomsday Heist

xm_prop_x17_sub_alarm_lamp

Model name

xm_prop_x17_sub_alarm_lamp GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
12.10 × 12.10 × 6.56 m
Size class
Huge
LOD distance
30 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Doomsday Heist
DLC pack
Group
Barriers & traffic

Spawn xm_prop_x17_sub_alarm_lamp in FiveM

local model = `xm_prop_x17_sub_alarm_lamp` -- 0xFD2C60D8
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 4247544024.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects