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Plants & trees · Medium · The Doomsday Heist

xm_prop_x17_xmas_tree_int

Model name

xm_prop_x17_xmas_tree_int GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
1.93 × 1.95 × 2.82 m
Size class
Medium
LOD distance
40 m
HD texture distance
10 m
Texture dictionary
ytyp
DLC
The Doomsday Heist
DLC pack
Group
Plants & trees

Spawn xm_prop_x17_xmas_tree_int in FiveM

local model = `xm_prop_x17_xmas_tree_int` -- 0xAF7F4400
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 2944353280.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects