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Doors & windows · Medium · Gunrunning

gr_prop_gr_bunkeddoor_col

Model name

gr_prop_gr_bunkeddoor_col GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
2.19 × 1.80 × 0.00 m
Size class
Medium
LOD distance
400 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Gunrunning
DLC pack
Group
Doors & windows

Spawn gr_prop_gr_bunkeddoor_col in FiveM

local model = `gr_prop_gr_bunkeddoor_col` -- 0x913DD713
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 2436749075.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects