GTA database
GTA 5 Vehicles & parts props
65 vehicles & parts objects with their prop names for FiveM. The first 65 are shown here; search for the rest.
p_car_keys_01Base game
p_cargo_chute_sBase game
prop_bumper_car_01Base game
prop_car_battery_01Base game
prop_car_bonnet_01Base game
prop_car_bonnet_02Base game
prop_car_door_01Base game
prop_car_door_02Base game
prop_car_door_03Base game
prop_car_door_04Base game
prop_car_engine_01Base game
prop_car_exhaust_01Base game
prop_car_ignitionBase game
prop_car_seatBase game
prop_carcreeperBase game
prop_cardbordbox_01aBase game
prop_cardbordbox_02aBase game
prop_cardbordbox_03aBase game
prop_cardbordbox_04aBase game
prop_cardbordbox_05aBase game
prop_cargo_intBase game
prop_carjackBase game
prop_carjack_l2Base game
prop_carrier_bag_01Base game
prop_carrier_bag_01_lodBase game
prop_cartwheel_01Base game
prop_carwash_roller_horzBase game
prop_carwash_roller_vertBase game
prop_engine_hoistBase game
prop_ferris_car_01Base game
prop_ferris_car_01_lod1Base game
prop_roller_car_01Base game
prop_roller_car_02Base game
prop_tyre_rack_01Base game
prop_tyre_spike_01Base game
prop_tyre_wall_01Base game
prop_tyre_wall_01bpatchday1ng
prop_tyre_wall_01cpatchday1ng
prop_tyre_wall_02Base game
prop_tyre_wall_02bpatchday1ng
prop_tyre_wall_02cpatchday1ng
prop_tyre_wall_03Base game
prop_tyre_wall_03bpatchday1ng
prop_tyre_wall_03cpatchday1ng
prop_tyre_wall_04Base game
prop_tyre_wall_05Base game
prop_vehicle_hookBase game
prop_wheel_01Base game
prop_wheel_02Base game
prop_wheel_03Base game
prop_wheel_04Base game
prop_wheel_05Base game
prop_wheel_06Base game
prop_wheel_hub_01Base game
prop_wheel_hub_02_lod_02Base game
prop_wheel_rim_01Base game
prop_wheel_rim_02Base game
prop_wheel_rim_03Base game
prop_wheel_rim_04Base game
prop_wheel_rim_05Base game
prop_wheel_tyreBase game
prop_wheelbarrow01aBase game
prop_wheelbarrow02aBase game
prop_wheelchair_01Base game
prop_wheelchair_01_sBase game
Questions
How do I spawn a prop in FiveM?
Load the model with RequestModel and call CreateObject, then PlaceObjectOnGroundProperly. Every object page has the code and the hash.
What is a ytyp?
The archetype file that defines the object: its LOD distance, size and texture dictionary. Each object page lists it.
