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Interior props · Huge · San Andreas Mercenaries

m23_1_m231_1_tint_shell_01a

Model name

m23_1_m231_1_tint_shell_01a GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
27.88 × 6.43 × 5.84 m
Size class
Huge
LOD distance
40 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
San Andreas Mercenaries
DLC pack
Group
Interior props

Spawn m23_1_m231_1_tint_shell_01a in FiveM

local model = `m23_1_m231_1_tint_shell_01a` -- 0xC95F678E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 3378472846.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects