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Lights · Huge · mp2023_02_g9ec

m23_2_int3_m232_lighting_ceiling_l1

Model name

m23_2_int3_m232_lighting_ceiling_l1 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
77.03 × 20.88 × 2.28 m
Size class
Huge
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
mp2023_02_g9ec
DLC pack
Group
Lights

Spawn m23_2_int3_m232_lighting_ceiling_l1 in FiveM

local model = `m23_2_int3_m232_lighting_ceiling_l1` -- 0x3D0F11E2
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1024397794.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects