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Interior props · Medium · The Chop Shop

m23_2_int4_m232_office_high_bay_001

Model name

m23_2_int4_m232_office_high_bay_001 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.47 × 0.46 × 1.15 m
Size class
Medium
LOD distance
100 m
HD texture distance
25 m
Texture dictionary
ytyp
DLC
The Chop Shop
DLC pack
Group
Interior props

Spawn m23_2_int4_m232_office_high_bay_001 in FiveM

local model = `m23_2_int4_m232_office_high_bay_001` -- 0x396E3788
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 963524488.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects