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Lights · Huge · mp2024_01_g9ec

m24_1_int_02_m241_new_lights

Model name

m24_1_int_02_m241_new_lights GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
10.58 × 7.24 × 0.71 m
Size class
Huge
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
mp2024_01_g9ec
DLC pack
Group
Lights

Spawn m24_1_int_02_m241_new_lights in FiveM

local model = `m24_1_int_02_m241_new_lights` -- 0x16C9793C
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 382302524.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects