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m24_2_mp2024_02_additions_collisionfix_06

Model name

m24_2_mp2024_02_additions_collisionfix_06 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.61 × 0.70 × 0.00 m
Size class
Small
LOD distance
100 m
HD texture distance
50 m
ytyp
DLC
Agents of Sabotage
DLC pack
Group
Other

Spawn m24_2_mp2024_02_additions_collisionfix_06 in FiveM

local model = `m24_2_mp2024_02_additions_collisionfix_06` -- 0x5C26CD8C
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1546046860.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

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