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Lights · Large · Agents of Sabotage

m24_2_mp2024_02_additions_lightfix

Model name

m24_2_mp2024_02_additions_lightfix GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
6.69 × 0.72 × 6.93 m
Size class
Large
LOD distance
200 m
HD texture distance
50 m
ytyp
DLC
Agents of Sabotage
DLC pack
Group
Lights

Spawn m24_2_mp2024_02_additions_lightfix in FiveM

local model = `m24_2_mp2024_02_additions_lightfix` -- 0x50D887F5
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1356367861.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

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