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Doors & windows · Medium · Agents of Sabotage

m24_2_prop_m42_hacker_door_ent_02

Model name

m24_2_prop_m42_hacker_door_ent_02 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
1.30 × 0.30 × 2.30 m
Size class
Medium
LOD distance
50 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Agents of Sabotage
DLC pack
Group
Doors & windows

Spawn m24_2_prop_m42_hacker_door_ent_02 in FiveM

local model = `m24_2_prop_m42_hacker_door_ent_02` -- 0x32B426D2
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 850667218.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects