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m24_2_prop_m42_pagoda_base_01a

Model name

m24_2_prop_m42_pagoda_base_01a GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
12.95 × 12.95 × 25.03 m
Size class
Huge
LOD distance
5000 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Agents of Sabotage
DLC pack
Group
Other

Spawn m24_2_prop_m42_pagoda_base_01a in FiveM

local model = `m24_2_prop_m42_pagoda_base_01a` -- 0x51F650C1
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1375097025.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects