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sf_prop_sf_heli_blade_b_02a

Model name

sf_prop_sf_heli_blade_b_02a GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.02 × 0.24 × 0.99 m
Size class
Small
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Contract
DLC pack
Group
Other

Spawn sf_prop_sf_heli_blade_b_02a in FiveM

local model = `sf_prop_sf_heli_blade_b_02a` -- 0xBB322AE3
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 3140627171.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects