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sf_prop_sf_heli_blade_b_03a

Model name

sf_prop_sf_heli_blade_b_03a GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.06 × 1.17 × 0.35 m
Size class
Medium
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Contract
DLC pack
Group
Other

Spawn sf_prop_sf_heli_blade_b_03a in FiveM

local model = `sf_prop_sf_heli_blade_b_03a` -- 0x664E0478
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1716388984.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects