Other · Large · The Doomsday Heist
xm_prop_facility_glass_01f
Model name

Identifiers and data
- Model name
- Hash
- Int32 hash
- Hex hash
- Type
- Fragment
- Size (x × y × z)
- 3.83 × 0.01 × 1.03 m
- Size class
- Large
- LOD distance
- 100 m
- HD texture distance
- 5 m
- Texture dictionary
- ytyp
- DLC
- The Doomsday Heist
- DLC pack
- Group
- Other
Spawn xm_prop_facility_glass_01f in FiveM
local model = `xm_prop_facility_glass_01f` -- 0xB0B15BC3
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)Backticks in Lua turn the name into its hash at compile time, the same number as 2964413379.












