Skip to content

Electronics · Medium · The Doomsday Heist

xm_prop_x17_tv_scrn_11

Model name

xm_prop_x17_tv_scrn_11 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
2.17 × 0.01 × 1.39 m
Size class
Medium
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Doomsday Heist
DLC pack
Group
Electronics

Spawn xm_prop_x17_tv_scrn_11 in FiveM

local model = `xm_prop_x17_tv_scrn_11` -- 0xE3C7937F
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 3821507455.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects