BF · Off-Road · Beach Bum
BF Bifta
Spawn name

Identifiers
- Display name
- Bifta
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- BF
- Class
- Off-Road
- Type
- Car
- DLC
- Beach Bum
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 180 km/h · 112 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,400 kg
Spawn the Bifta in FiveM
local model = `bifta` -- 0xEB298297
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('bifta'); // 3945366167
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`bifta`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name bifta is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3945366167.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_POOR_CARFLAG_IS_OFFROAD_VEHICLEFLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MP
Open the Bifta in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BiftaThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






