Nagasaki · Off-Road · Base game
Nagasaki Blazer
Spawn name

Identifiers
- Display name
- Blazer
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Nagasaki
- Class
- Off-Road
- Type
- Quadbike
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 158 km/h · 98 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 600 kg
Spawn the Blazer in FiveM
local model = `blazer` -- 0x8125BCF9
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('blazer'); // 2166734073
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`blazer`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name blazer is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2166734073.
vehicles.meta flags
FLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_TIMESLICE_WHEELS
Open the Blazer in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BlazerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






