Truffade · Super · Base game
Truffade Adder
Spawn name

Identifiers
- Display name
- Adder
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Truffade
- Class
- Super
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 211 km/h · 131 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 1,800 kg
Spawn the Adder in FiveM
local model = `adder` -- 0xB779A091
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('adder'); // 3078201489
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`adder`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name adder is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3078201489.
vehicles.meta flags
FLAG_NO_BOOTFLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_COUNT_AS_FACEBOOK_DRIVENFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONS
Open the Adder in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the AdderThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






