Declasse · Sedans · Base game
Declasse Asea
Spawn name

Identifiers
- Display name
- Asea
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Sedans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 191 km/h · 119 mph
- Drive
- FWD
- Gears
- 5
- Mass
- 1,400 kg
Spawn the Asea in FiveM
local model = `asea2` -- 0x9441D8D5
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('asea2'); // 2487343317
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`asea2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name asea2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2487343317.
vehicles.meta flags
FLAG_SPAWN_ON_TRAILERFLAG_AVERAGE_CARFLAG_POOR_CARFLAG_RECESSED_TAILLIGHT_CORONASFLAG_EXTRAS_REQUIRE
Open the Asea in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the AseaThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






