Emergency · Base game
Ambulance
Spawn name

Identifiers
- Display name
- Ambulance
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Emergency
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 185 km/h · 115 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,500 kg
Spawn the Ambulance in FiveM
local model = `ambulance` -- 0x45D56ADA
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('ambulance'); // 1171614426
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`ambulance`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name ambulance is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1171614426.
vehicles.meta flags
FLAG_BIGFLAG_NO_BOOTFLAG_AVOID_TURNSFLAG_HAS_LIVERYFLAG_PEDS_CAN_STAND_ON_TOPFLAG_EMERGENCY_SERVICEFLAG_NO_RESPRAYFLAG_DONT_SPAWN_IN_CARGENFLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
Open the Ambulance in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the AmbulanceThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






