Vapid · Emergency · Agents of Sabotage
Vapid Caracara Pursuit
Spawn name

Identifiers
- Display name
- Caracara Pursuit
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vapid
- Class
- Emergency
- Type
- Car
- DLC
- Agents of Sabotage
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 182 km/h · 113 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 2,580 kg
Spawn the Caracara Pursuit in FiveM
local model = `polcaracara` -- 0x8BD565B8
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('polcaracara'); // 2346018232
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`polcaracara`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name polcaracara is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2346018232.
vehicles.meta flags
FLAG_LAW_ENFORCEMENTFLAG_EMERGENCY_SERVICEFLAG_DONT_SPAWN_IN_CARGENFLAG_REPORT_CRIME_IF_STANDING_ON
Open the Caracara Pursuit in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Caracara PursuitThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






