Vapid · Off-Road · Agents of Sabotage
Vapid Firebolt ASP
Spawn name

Identifiers
- Display name
- Firebolt ASP
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vapid
- Class
- Off-Road
- Type
- Car
- DLC
- Agents of Sabotage
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 191 km/h · 119 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 2,120 kg
Spawn the Firebolt ASP in FiveM
local model = `firebolt` -- 0xC600F136
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('firebolt'); // 3321950518
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`firebolt`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name firebolt is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3321950518.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_POOR_CARFLAG_IS_OFFROAD_VEHICLEFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_IS_BULKYFLAG_EXTRAS_ALLFLAG_EXTRAS_STRONG
Open the Firebolt ASP in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Firebolt ASPThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






