Karin · Sedans · Base game
Karin Asterope
Spawn name

Identifiers
- Display name
- Asterope
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Karin
- Class
- Sedans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 191 km/h · 119 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,500 kg
Spawn the Asterope in FiveM
local model = `asterope` -- 0x8E9254FB
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('asterope'); // 2391954683
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`asterope`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name asterope is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2391954683.
vehicles.meta flags
FLAG_SPAWN_ON_TRAILERFLAG_AVERAGE_CARFLAG_POOR_CARFLAG_RECESSED_TAILLIGHT_CORONAS
Open the Asterope in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the AsteropeThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






