Dewbauchee · Super · The Contract
Dewbauchee Champion
Spawn name

Identifiers
- Display name
- Champion
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Dewbauchee
- Class
- Super
- Type
- Car
- DLC
- The Contract
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 212 km/h · 132 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,500 kg
Spawn the Champion in FiveM
local model = `champion` -- 0xC972A155
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('champion'); // 3379732821
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`champion`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name champion is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3379732821.
vehicles.meta flags
FLAG_RICH_CARFLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETINGFLAG_HAS_BULLET_RESISTANT_GLASS
Open the Champion in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the ChampionThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






