Bravado · Muscle · The Contract
Bravado Buffalo STX
Spawn name

Identifiers
- Display name
- Buffalo STX
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bravado
- Class
- Muscle
- Type
- Car
- DLC
- The Contract
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 211 km/h · 131 mph
- Drive
- RWD
- Gears
- 8
- Mass
- 1,800 kg
Spawn the Buffalo STX in FiveM
local model = `buffalo4` -- 0xDB0C9B04
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('buffalo4'); // 3675036420
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`buffalo4`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name buffalo4 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3675036420.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETINGFLAG_HAS_BULLET_RESISTANT_GLASS
Open the Buffalo STX in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Buffalo STXThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






