Imponte · Muscle · Expanded & Enhanced
Imponte Arbiter GT
Spawn name

Identifiers
- Display name
- Arbiter GT
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Imponte
- Class
- Muscle
- Type
- Car
- DLC
- Expanded & Enhanced
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 196 km/h · 122 mph
- Drive
- RWD
- Gears
- 3
- Mass
- 1,592 kg
Spawn the Arbiter GT in FiveM
local model = `arbitergt` -- 0x5C54030C
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('arbitergt'); // 1549009676
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`arbitergt`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name arbitergt is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1549009676.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_HAS_SUPERCHARGER
Open the Arbiter GT in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Arbiter GTThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






