Karin · Sports · Expanded & Enhanced
Karin S95
Spawn name

Identifiers
- Display name
- S95
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Karin
- Class
- Sports
- Type
- Car
- DLC
- Expanded & Enhanced
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 200 km/h · 124 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,270 kg
Spawn the S95 in FiveM
local model = `s95` -- 0x438F6593
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('s95'); // 1133471123
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`s95`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name s95 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1133471123.
vehicles.meta flags
FLAG_RICH_CARFLAG_IS_OFFROAD_VEHICLEFLAG_HAS_INTERIOR_EXTRAS
Open the S95 in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the S95The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






