Pegassi · Super · Expanded & Enhanced
Pegassi Weaponized Ignus
Spawn name

Identifiers
- Display name
- Weaponized Ignus
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Pegassi
- Class
- Super
- Type
- Car
- DLC
- Expanded & Enhanced
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 212 km/h · 132 mph
- Drive
- AWD
- Gears
- 7
- Mass
- 1,650 kg
Spawn the Weaponized Ignus in FiveM
local model = `ignus2` -- 0x39085F47
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('ignus2'); // 956849991
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`ignus2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name ignus2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 956849991.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_COUNT_AS_FACEBOOK_DRIVENFLAG_EXTRAS_STRONGFLAG_EXTRAS_REQUIREFLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_MID_ONLYFLAG_HAS_BULLET_RESISTANT_GLASS
Open the Weaponized Ignus in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Weaponized IgnusThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






