Overflod · Super · The Doomsday Heist
Overflod Autarch
Spawn name

Identifiers
- Display name
- Autarch
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Overflod
- Class
- Super
- Type
- Car
- DLC
- The Doomsday Heist
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 213 km/h · 132 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,300 kg
Spawn the Autarch in FiveM
local model = `autarch` -- 0xED552C74
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('autarch'); // 3981782132
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`autarch`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name autarch is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3981782132.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIO
Open the Autarch in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the AutarchThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






