Helicopters · The Doomsday Heist
Akula
Spawn name

Identifiers
- Display name
- Akula
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Helicopters
- Type
- Heli
- DLC
- The Doomsday Heist
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 211 km/h · 131 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 8,000 kg
Spawn the Akula in FiveM
local model = `akula` -- 0x46699F47
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('akula'); // 1181327175
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`akula`, 'heli', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name akula is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1181327175.
vehicles.meta flags
FLAG_NO_BOOTFLAG_DRIVER_NO_DRIVE_BYFLAG_NO_RESPRAYFLAG_AVERAGE_CARFLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENTFLAG_DONT_TIMESLICE_WHEELSFLAG_HELICOPTER_WITH_LANDING_GEARFLAG_HELI_USES_FIXUPS_ON_OPEN_DOORFLAG_HAS_TURRET_SEAT_ON_VEHICLEFLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSONFLAG_USE_TURRET_RELATIVE_AIM_CALCULATIONFLAG_RESET_TURRET_SEAT_HEADINGFLAG_USE_PILOT_HELMETFLAG_HAS_CAPPED_EXPLOSION_DAMAGEFLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETINGFLAG_CHECK_WARP_TASK_FLAG_DURING_ENTER
Open the Akula in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the AkulaThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






