Military · The Doomsday Heist
Barrage
Spawn name

Identifiers
- Display name
- Barrage
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Military
- Type
- Car
- DLC
- The Doomsday Heist
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,500 kg
Spawn the Barrage in FiveM
local model = `barrage` -- 0xF34DFB25
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('barrage'); // 4081974053
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`barrage`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name barrage is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 4081974053.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_POOR_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_EXTRAS_STRONGFLAG_HAS_TURRET_SEAT_ON_VEHICLEFLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ONFLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYEDFLAG_PREFER_ENTER_TURRET_AFTER_DRIVERFLAG_DISABLE_BUSTINGFLAG_USE_TURRET_RELATIVE_AIM_CALCULATIONFLAG_RESET_TURRET_SEAT_HEADING
Open the Barrage in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BarrageThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






