Albany · Muscle · The Doomsday Heist
Albany Hermes
Spawn name

Identifiers
- Display name
- Hermes
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Albany
- Class
- Muscle
- Type
- Car
- DLC
- The Doomsday Heist
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 181 km/h · 112 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 1,300 kg
Spawn the Hermes in FiveM
local model = `hermes` -- 0x00E83C17
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('hermes'); // 15219735
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`hermes`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name hermes is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 15219735.
vehicles.meta flags
FLAG_USE_STRICTER_EXIT_COLLISION_TESTSFLAG_DROP_SUSPENSION_WHEN_STOPPEDFLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_HIGH
Open the Hermes in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the HermesThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






