Helicopters · Base game
Buzzard Attack Chopper
Spawn name

Identifiers
- Display name
- Buzzard Attack Chopper
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Helicopters
- Type
- Heli
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 211 km/h · 131 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 3,800 kg
Spawn the Buzzard Attack Chopper in FiveM
local model = `buzzard` -- 0x2F03547B
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('buzzard'); // 788747387
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`buzzard`, 'heli', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name buzzard is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 788747387.
vehicles.meta flags
FLAG_NO_BOOTFLAG_DRIVER_NO_DRIVE_BYFLAG_NO_RESPRAYFLAG_DONT_SPAWN_IN_CARGENFLAG_ALLOW_RAPPEL_AI_ONLYFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_SPAWN_AS_AMBIENTFLAG_DONT_TIMESLICE_WHEELSFLAG_USE_PILOT_HELMETFLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON
Open the Buzzard Attack Chopper in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Buzzard Attack ChopperThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






