Bravado · Super · January 2016 Update
Bravado Banshee 900R
Spawn name

Identifiers
- Display name
- Banshee 900R
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bravado
- Class
- Super
- Type
- Car
- DLC
- January 2016 Update
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 198 km/h · 123 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,150 kg
Spawn the Banshee 900R in FiveM
local model = `banshee2` -- 0x25C5AF13
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('banshee2'); // 633712403
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`banshee2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name banshee2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 633712403.
vehicles.meta flags
FLAG_SPORTSFLAG_EXTRAS_CONVERTIBLEFLAG_EXTRAS_STRONGFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_HAS_INTERIOR_EXTRASFLAG_RECESSED_TAILLIGHT_CORONAS
Open the Banshee 900R in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Banshee 900RThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






