Coil · Super · Expanded & Enhanced
Coil Cyclone II
Spawn name

Identifiers
- Display name
- Cyclone II
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Coil
- Class
- Super
- Type
- Car
- DLC
- Expanded & Enhanced
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 213 km/h · 132 mph
- Drive
- AWD
- Gears
- 1
- Mass
- 1,800 kg
Spawn the Cyclone II in FiveM
local model = `cyclone2` -- 0x170341C2
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('cyclone2'); // 386089410
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`cyclone2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name cyclone2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 386089410.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_RECESSED_TAILLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_IS_ELECTRIC
Open the Cyclone II in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Cyclone IIThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






