Pfister · SUVs · The Contract
Pfister Astron
Spawn name

Identifiers
- Display name
- Astron
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Pfister
- Class
- SUVs
- Type
- Car
- DLC
- The Contract
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 196 km/h · 122 mph
- Drive
- AWD
- Gears
- 7
- Mass
- 1,970 kg
Spawn the Astron in FiveM
local model = `astron` -- 0x258C9364
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('astron'); // 629969764
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`astron`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name astron is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 629969764.
vehicles.meta flags
FLAG_RICH_CARFLAG_IS_OFFROAD_VEHICLEFLAG_HAS_INTERIOR_EXTRAS
Open the Astron in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the AstronThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






