Gallivanter · SUVs · Executives and Other Criminals
Gallivanter Baller LE (Armored)
Spawn name

Identifiers
- Display name
- Baller LE (Armored)
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Gallivanter
- Class
- SUVs
- Type
- Car
- DLC
- Executives and Other Criminals
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,275 kg
Spawn the Baller LE (Armored) in FiveM
local model = `baller5` -- 0x1C09CF5E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('baller5'); // 470404958
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`baller5`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name baller5 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 470404958.
vehicles.meta flags
FLAG_PARKING_SENSORSFLAG_RICH_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_HAS_INTERIOR_EXTRASFLAG_HAS_BULLET_RESISTANT_GLASSFLAG_HAS_INCREASED_RAMMING_FORCEFLAG_HAS_CAPPED_EXPLOSION_DAMAGE
Open the Baller LE (Armored) in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Baller LE (Armored)The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






