Gallivanter · SUVs · Base game
Gallivanter Baller
Spawn name

Identifiers
- Display name
- Baller
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Gallivanter
- Class
- SUVs
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,400 kg
Spawn the Baller in FiveM
local model = `baller` -- 0xCFCA3668
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('baller'); // 3486135912
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`baller`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name baller is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3486135912.
vehicles.meta flags
FLAG_PARKING_SENSORSFLAG_RICH_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_HAS_INTERIOR_EXTRAS
Open the Baller in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BallerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






